Red alert 1 improved ai
![red alert 1 improved ai red alert 1 improved ai](https://i.ytimg.com/vi/GiYEBHEluWA/maxresdefault.jpg)
The rate at which bad content is reported in Burmese, whether it’s hate speech or misinformation, is low. Today we’re sharing details on the investments we have made and the results they have started to yield. It’s why we created a dedicated team across product, engineering and policy to work on issues specific to Myanmar earlier this year. The ethnic violence in Myanmar is horrific and we have been too slow to prevent misinformation and hate on Facebook. This is especially true in countries like Myanmar where many people are using the internet for the first time and social media can be used to spread hate and fuel tension on the ground.
#Red alert 1 improved ai mod
Patches The Red Alert Mod from version 1.0 to version 1.1. With The Red Alert, epic tank battles, MiG attack runs, and Cruiser strikes will be more than just fond memories - they will all be weapons in your arsenal once again!įor more information about this mod, please visit.
![red alert 1 improved ai red alert 1 improved ai](https://www.apa.org/images/2021-11-cover_tcm7-299010.jpg)
Not aiming to model realism, it instead endeavors to bring the addictive heart-pounding game play of the classic to a world-class 3D engine, to bring back all of the classic units, including those from Aftermath, and to recreate the very "feel" of its art style. The Red Alert, a mod for Red Alert 3, is based off the original Red Alert's art and game play. Restored suppressed infantry animations.Restored the classic behavior for the Service Depot for vehicles, because the AI no longer has issues with it.Experience points from destroyed tanks are now moved to the surviving crew.Optimized the AI to make the different styles more noticeable.Fixed weird airplane destroy animations when it's parked on an airfield.
![red alert 1 improved ai red alert 1 improved ai](https://i.ytimg.com/vi/U10aGnBA7XU/maxresdefault.jpg)
Fixed a bug that allowed the AI to use a Mig only once.Grenadier grenade can now blow infantry up.Grenadier grenade weapon is slightly more accurate.Added TaperOff on Mig weapon impact of 40 (full hit is 55).Increased Mig average firing duration from 0.2s to 0.5s to allow multiple targets.Mammoth tank tusk weapon is slightly less accurate.Increased Medium tank reload time with 0.1s.Decreased Spy plane health from 2000 to 500.Destroyed soviet tanks now also spawn surviving crew.Removed the Artillery large-range penalty on Turret and Tesla Coil defenses.
![red alert 1 improved ai red alert 1 improved ai](https://i.ytimg.com/vi/nh8yPQH79Bw/maxresdefault.jpg)
Added idle sound on Tanya (only when Tanya is shown on the screen).Added TaperOff on Cruiser weapon impact of 300 (full hit is 500).Added TaperOff on Artillery weapon impact of 90 (full hit is 150 close to 90 far).Added a prefire delay of 0.2s to the Artillery.